Cohort 14 — Enrolling Now

Every great game
starts with afirst push.

Twelve weeks. Four playable prototypes. Zero experience required. Spawn takes you from help desk to shipped game — in Unity and Godot, with a portfolio that actually runs.

0
Graduates
and counting
0%
Portfolio Completion
finish what they start
0%
Hired in 6 Months
career outcomes
0
Playable Projects
per student, minimum
Unity Engine·Godot 4·C# Scripting·GDScript·Physics Systems·Shader Graphs·Tilemap Design·Pathfinding AI·Particle Effects·Level Design·Rigidbody Mechanics·UI/UX for Games·Portfolio Builds·Version Control·Playtesting·Unity Engine·Godot 4·C# Scripting·GDScript·Physics Systems·Shader Graphs·Tilemap Design·Pathfinding AI·Particle Effects·Level Design·Rigidbody Mechanics·UI/UX for Games·Portfolio Builds·Version Control·Playtesting·
// campaign_map.load()

The 12-Week Campaign

Each week unlocks a new skill node. By week four, you've already shipped something playable.

foundation
intermediate
advanced
WK01
foundation

Engine Orientation

Install, configure, and build your first scene. Learn the vocabulary every game dev needs.

Unity HubScene SetupGame Objects
WK02
foundation

Physics & Movement

Make things move, bounce, and collide. Your first playable character.

Rigidbody2DCollidersTransform
WK03
foundation

Scripting Fundamentals

Write your first real scripts. Logic, loops, and events.

C# BasicsMonoBehaviourVariables
WK04
foundation

Prototype Sprint I

Ship Prototype #1. A complete, playable game loop from scratch.

Game LoopWin/Lose StatesPlaytesting
🎮Prototype Ships
WK05
intermediate

Tilemap & Level Design

Build worlds that feel handcrafted. Spatial design principles applied.

TilemapsAutotilingLevel Grammar
WK06
intermediate

Enemy AI & Pathfinding

Give your enemies a brain. Basic AI that challenges without frustrating.

NavMeshState MachinesA* Logic
WK07
intermediate

UI Systems & Juice

The difference between a prototype and a polished game: game feel.

Canvas UITweeningScreen Shake
WK08
intermediate

Prototype Sprint II

Ship Prototype #2 in Godot. Switch engines, keep momentum.

Scope ControlBuild & ExportFeedback Loop
🎮Prototype Ships
WK09
advanced

Shaders & Visual Effects

Make your game look intentional. Visual language as game design.

Shader GraphParticle SystemsPost-Processing
WK10
advanced

Audio & Atmosphere

Sound design separates amateurs from professionals. Learn the basics.

FMOD BasicsProcedural AudioAmbience
WK11
advanced

Portfolio Polish

Package your work for employers. A GDD, a trailer, and a live URL.

itch.io DeployGDD WritingTrailer Cuts
WK12
advanced

Final Showcase

Present to a panel of studio leads. Your graduation is a portfolio review.

Live DemoCareer PrepStudio Connections
🎮Prototype Ships
// comparison_table.render()

Pick Your Path.
Know What You're Choosing.

Honest numbers. No spin. Every path to a game dev career has real tradeoffs — here's what they actually look like.

Data from 2024 Spawn
Graduate Survey (n=847)
Metric
🎮 Spawn
Bootcamp
Self-Taught
YouTube + Docs
University
CS / Game Design
Time to first portfolio piece4 weeks6–18 months2–3 years
Total cost$4,200 (ISA available)$0–$800 (tools + courses)$40k–$120k+
Playable projects at graduation4 minimum0–2 (most never finish)1–3 (heavily guided)
Career support duration12 months post-graduationNoneAlumni network only
Engines coveredUnity + GodotUsually one, self-selectedOften proprietary / Unity only
Average time to first job offer4.2 months (78% success)Unknown — no tracking6–12 months post-grad
Cohort accountabilityWeekly peer reviews + mentorNoneSemester-based crits only
Studio connectionsDirect intros to 30+ studiosCold outreach onlyCampus recruiting (limited)

Ready to choose the faster path?

Next cohort starts March 9, 2026. 14 seats remaining.

// select_character_class()

Choose Your Class

Every track ships the same four prototypes. The difference is which skills you go deepest on — and which jobs you're ready for at the end.

The Engineer

Systems. Logic. Scalable code.

You want to understand how the engine works under the hood. You'll write more C# than anyone else in the cohort, and by week 8, you'll be building tools other students use.

Best fit:Career-switchers from dev-adjacent roles. Modders who already write scripts.
Tools:
C# / UnityGDScriptGit + GitHubVS CodeRider IDE
Career paths:
Gameplay Programmer
Tools Engineer
Engine Programmer
Indie Dev
Select this track+
🗺
The Architect

Levels. Systems. Player experience.

You've been sketching level layouts on napkins. You think in loops, challenge curves, and player psychology. This track teaches you to build what you've been imagining.

Best fit:Help desk workers who doodle maps during lunch. Tabletop game designers.
Tools:
Godot TilemapsUnity ProBuilderMiro (GDD)Playtest AnalyticsInk / Twine
Career paths:
Level Designer
Systems Designer
UX Designer
Narrative Designer
Select this track+
🎨
The Artisan

Visuals. Shaders. Game feel.

You care about how a game looks and feels before it plays well. You'll master shader graphs, particle systems, and the subtle art of screen shake that makes a hit feel like a hit.

Best fit:Illustrators and modders who want to understand rendering pipelines.
Tools:
Unity Shader GraphGodot VFXAsepriteBlender (basics)FMOD
Career paths:
Technical Artist
VFX Artist
UI/UX for Games
Indie Dev
Select this track+

You can switch tracks during week 1 if you change your mind.

// student_projects.showcase()

Real Games.
Real Careers.

These aren't tutorial clones. These are original games that got people hired.

Hollow Passage — student game project screenshot, Metroidvania genre built in Unity
Unity
Metroidvania

Hollow Passage

MW
Marcus Webb
Former IT Support Analyst
"I shipped this six weeks in. My manager at the help desk didn't believe I made it."
Outcome:Hired as Junior Gameplay Programmer at Devolver Digital
Root System — student game project screenshot, Puzzle Platformer genre built in Godot
Godot
Puzzle Platformer

Root System

PN
Priya Nambiar
Former CS Freshman (dropped out)
"My university taught me Java for two semesters. Spawn taught me to make something real."
Outcome:Accepted to Indie Fund accelerator, 12k downloads on itch.io
Cinder Run — student game project screenshot, Endless Runner genre built in Unity
Unity
Endless Runner

Cinder Run

JA
Joel Asante
Bedroom Modder (Minecraft / Skyrim)
"I'd been modding for five years. Spawn taught me the professional pipeline I was missing."
Outcome:Technical Artist at Ubisoft Toronto, 14 months post-graduation
// adventure_awaits()

The campaign
starts when you do.

1,247 people made the same decision you're considering right now. They shipped games. Some got hired. All of them built something real.

Cohort 14 — 14 seats remaining